Satisfactory · Game data 1.2.4.0
Power progression and fuel supply chains
Power comes in steps. Biomass Burners get you started on leaves, wood and whatever else you pick up; everything they burn is gathered, so they’re a stopgap. Coal-Powered Generators in tier 3 are the first real power, as long as there’s water nearby. Fuel-Powered Generators burn what oil gives, and turbofuel or rocket fuel in the same generators goes much further. Nuclear Power Plants make the most per building, at the price of waste that never goes away.
Geothermal Generators need no fuel at all: built on the map’s geysers, they’re free power for the rest of the game. The Alien Power Augmenter adds power of its own and boosts every generator on its grid.
The table puts every fuel side by side: the raw resources a minute behind one generator, and how many MW each raw resource a minute gives. Keep some capacity spare, or Power Storage, for when demand swings, so the fuses don’t trip.