Satisfactory · Game data 1.2.4.0
Satisfactory factory guides
Build factories you can understand and expand. These guides pair practical steps with the numbers in the interactive planner.
- Coal power setup
Build a self-sustaining coal plant with enough fuel, water and transport capacity for every generator.
- Pipeline field manual
Separate fluid production, pipe capacity and vertical lift to find the actual bottleneck.
- MAM research planner
Choose useful unlocks, collect their materials and keep a research shopping list in this browser.
- Starting regions & first factories
Choose terrain that suits your building style, then turn nearby resources into a factory you can expand.
- Blueprints & repeatable factories
Design a useful production module, document its connections and verify every copy before scaling up.
- Crash sites
Crash sites are drop pods scattered around the map. Each one holds a hard drive, which the MAM scans for a choice of alternate recipes. Some open straight away; others want parts put in, or power…
- Clock speed and power shards
Every machine runs at 100% until you change its clock speed. Turning it down, as far as 1%, slows it and saves power. Turning it up past 100% takes power shards: one for each 50% on top, so three…
- Somersloops
Somersloops are the alien artifacts found around the map. Slotted into a production building, they amplify it: every filled slot adds its share, and a full set doubles what the building makes from…
- Resource nodes and miners
Every resource node has a purity. An impure node gives half, a normal node the full rate and a pure node double. Before any overclock, a Miner Mk.1 digs 60 a minute from a normal node, a Mk.2 120…
- Fuel and generators
A generator burns fuel at a pace set by its output and the fuel’s energy. A 75 MW Coal-Powered Generator uses 75 MJ every second, so coal, at 300 MJ a piece, goes at 15 a minute. Richer fuel means…
- Transport
Trains, trucks and drones carry a whole load at a time, so how much they move depends on how far they go. A freight car holds 32 stacks, a truck 48, a tractor 25, an explorer 12 and a drone 9: twice…
- World resources
Every node on the map added up: the most of each resource the world can give per minute, with every node mined by the best extractor at full overclock. Water is the only resource with no limit.
- AWESOME Sink points
The AWESOME Sink takes any part worth points and adds them up toward FICSIT Coupons, which buy things in the AWESOME Shop. Every part has a fixed value: plain parts are worth a few points, complex…
- Getting started
You land with the HUB and a few parts. Its milestones are the backbone of the game: deliver the parts each one asks for and it unlocks new buildings and recipes. The first tiers are open from the…
- The Space Elevator
The Space Elevator is the project the whole game builds toward. Each phase asks for a set of Space Elevator parts; delivering them opens the next tiers of milestones in the HUB. The last phase…
- Power, step by step
Power comes in steps. Biomass Burners get you started on leaves, wood and whatever else you pick up; everything they burn is gathered, so they’re a stopgap. Coal-Powered Generators in tier 3 are the…
- Oil and its byproducts
Crude oil comes from Oil Extractors on oil nodes, and from resource wells. Every refinery recipe that takes it leaves a second output: plastic and rubber leave heavy oil residue, fuel leaves polymer…
- Nuclear power
Nuclear Power Plants make 2,500 MW each, the most of any generator, and drink 240 m³ of water a minute. Uranium Fuel Rods come from uranium ore through a long chain; each rod lasts five minutes and…
- Which alternates to take
Alternate recipes come from hard drives: find one at a crash site, scan it in the MAM, and pick one of the recipes it offers. Each scan offers a few alternates for buildings and parts you already…