Satisfactory · Game data 1.2.4.0
Getting started: tiers and factory planning
You land with the HUB and a few parts. Its milestones are the backbone of the game: deliver the parts each one asks for and it unlocks new buildings and recipes. The first tiers are open from the start; the Space Elevator opens the rest.
A good first order: iron and copper ore into smelters and constructors as soon as you have miners, Biomass Burners until coal arrives in tier 3, then steel. From tier 5, oil brings plastic, rubber and fuel, and with it much more power.
Build the MAM early. It researches caterium, quartz, sulfur and the alien finds, and scans the hard drives from crash sites for alternate recipes. Power slugs become power shards for overclocking, and somersloops double what a building makes.
Leave room to grow. Most factories end up needing more than planned, and a belt that’s already a mark faster is easier than rebuilding one.