Satisfactory · Game data 1.2.4.0
SAM: nodes and mining
Strange Alien Matter, commonly referred to as SAM, doesn't seem to follow the known laws of physics. It whispers of new possibilities.
Open interactive recipes and production line
Factory notes
The Converter uses it to turn one raw resource into another, and it goes into the alien late-game parts.
Item facts
- Form
- solid
- Stack size
- 100
- AWESOME Sink points
- 20
Used in
Rates are per minute for one machine at 100% clock speed.
| Recipe / building | Inputs | Outputs |
|---|---|---|
| Reanimated SAM standard Constructor | 120/min SAM | 30/min Reanimated SAM |
Default-world deposits and extraction
Counts come from the bundled default-world map. Randomized resource locations, purity settings and world seeds can differ. Well satellites are counted separately from ordinary nodes; each well also requires its pressurizer.
| Deposit type | Impure | Normal | Pure |
|---|---|---|---|
| Resource nodes | 10 | 6 | 3 |
One extractor at the selected clock
Rates below are theoretical output before transport limits, in items/min. Purity multipliers are 0.5×, 1× and 2×. The clock is the miner or oil extractor clock; for well satellites it is the connected pressurizer clock.
| Extractor | Clock | Impure | Normal | Pure |
|---|---|---|---|---|
| Miner Mk.1 | 100% | 30 | 60 | 120 |
| Miner Mk.1 | 250% | 75 | 150 | 300 |
| Miner Mk.2 | 100% | 60 | 120 | 240 |
| Miner Mk.2 | 250% | 150 | 300 | 600 |
| Miner Mk.3 | 100% | 120 | 240 | 480 |
| Miner Mk.3 | 250% | 300 | 600 | 1,200 |
A belt must carry the full output. Available belt capacities are Mk.1: 60 items/min; Mk.2: 120 items/min; Mk.3: 270 items/min; Mk.4: 480 items/min; Mk.5: 780 items/min; Mk.6: 1,200 items/min. A pure Mk.3 miner at 250% produces 1,200 items/min and needs a Mk.6 belt to export all of it. A slower belt limits delivered output even when the miner's clock is higher.
Compare miners and extraction rates · Understand world limits · Open the interactive world guide
Research and shop uses
The amounts below are one-time payments for each listed unlock or purchase. Open an entry to review its rewards and prerequisites.
| Unlock or purchase | Where | SAM required |
|---|---|---|
| SAM Analysis | MAM · Alien Tech | 10 |
| SAM Reanimation | MAM · Alien Tech | 20 |
Use the planner to adjust clock speeds, alternate recipes, available resources, power shards and Somersloops. Your calculations and saved factories stay in this browser.