Satisfactory · Game data 1.2.4.0
Limestone: nodes and mining
Used for crafting. A basic resource primarily used for stable Foundations.
Open interactive recipes and production line
Item facts
- Form
- solid
- Stack size
- 100
- AWESOME Sink points
- 2
Production recipes
Rates are per minute for one machine at 100% clock speed.
| Recipe / building | Inputs | Outputs |
|---|---|---|
| Limestone (Sulfur) converter Converter | 10/min Reanimated SAM 20/min Sulfur | 120/min Limestone |
Used in
Rates are per minute for one machine at 100% clock speed.
| Recipe / building | Inputs | Outputs |
|---|---|---|
| Alternate: Basic Iron Ingot alternate Foundry | 25/min Iron Ore 40/min Limestone | 50/min Iron Ingot |
| Alternate: Cheap Silica alternate Assembler | 22.5/min Raw Quartz 37.5/min Limestone | 52.5/min Silica |
| Alternate: Cloudy Diamonds alternate Particle Accelerator | 240/min Coal 480/min Limestone | 20/min Diamonds |
| Alternate: Distilled Silica alternate Blender | 120 m³/min Dissolved Silica 50/min Limestone 100 m³/min Water | 270/min Silica 80 m³/min Water |
| Alternate: Fine Concrete alternate Assembler | 15/min Silica 60/min Limestone | 50/min Concrete |
| Alternate: Rubber Concrete alternate Assembler | 100/min Limestone 20/min Rubber | 90/min Concrete |
| Alternate: Wet Concrete alternate Refinery | 120/min Limestone 100 m³/min Water | 80/min Concrete |
| Coal (Limestone) converter Converter | 10/min Reanimated SAM 360/min Limestone | 120/min Coal |
| Concrete standard Constructor | 45/min Limestone | 15/min Concrete |
| Iron Ore (Limestone) converter Converter | 10/min Reanimated SAM 240/min Limestone | 120/min Iron Ore |
Default-world deposits and extraction
Counts come from the bundled default-world map. Randomized resource locations, purity settings and world seeds can differ. Well satellites are counted separately from ordinary nodes; each well also requires its pressurizer.
| Deposit type | Impure | Normal | Pure |
|---|---|---|---|
| Resource nodes | 15 | 50 | 29 |
One extractor at the selected clock
Rates below are theoretical output before transport limits, in items/min. Purity multipliers are 0.5×, 1× and 2×. The clock is the miner or oil extractor clock; for well satellites it is the connected pressurizer clock.
| Extractor | Clock | Impure | Normal | Pure |
|---|---|---|---|---|
| Miner Mk.1 | 100% | 30 | 60 | 120 |
| Miner Mk.1 | 250% | 75 | 150 | 300 |
| Miner Mk.2 | 100% | 60 | 120 | 240 |
| Miner Mk.2 | 250% | 150 | 300 | 600 |
| Miner Mk.3 | 100% | 120 | 240 | 480 |
| Miner Mk.3 | 250% | 300 | 600 | 1,200 |
A belt must carry the full output. Available belt capacities are Mk.1: 60 items/min; Mk.2: 120 items/min; Mk.3: 270 items/min; Mk.4: 480 items/min; Mk.5: 780 items/min; Mk.6: 1,200 items/min. A pure Mk.3 miner at 250% produces 1,200 items/min and needs a Mk.6 belt to export all of it. A slower belt limits delivered output even when the miner's clock is higher.
Compare miners and extraction rates · Understand world limits · Open the interactive world guide
Data discrepancy for Limestone: the extracted map counts give 69,300 items/min with Mk.3 miners at 250% and Mk.6 belts, while the planner's separately maintained world limit is 69,900 items/min. Verify the deposits in your game and set a resource limit if needed before planning at this scale.
Use the planner to adjust clock speeds, alternate recipes, available resources, power shards and Somersloops. Your calculations and saved factories stay in this browser.